This tutorial covers the VERY basics of creating flames in Apophysis v1.01b and as such you will also need a copy of Ultra Fractal if you intend to render them. It isn't an indepth look at using Apophysis but more of a guide to how I personally go about creating flames. Ok...Let's flame! |
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Open Apophysis (trust me it helps...) and take the first random flame it throws at you (Fig 1. shows the flame it gave me). That's a pretty boring flame and if you were looking through a random batch then you would probably pass it straight by, but it doesn't matter because i'm going to delete it in a minute anyway. |
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Fig 1. |
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The first thing I do is add 3 Transforms by right clicking on the editor window and selecting ADD from the menu (Fig 2.) Usually when you add a transform it sets to the Linear Variation by default but I have had some that haven't. |
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Fig 2. |
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So now if you look at (Fig 3.) you can see I have 7 transforms now. The 3 I just added are on top of eachother so you can't see them all at the moment, plus I have the 4 that I started with. |
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Fig 3. |
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