This tutorial covers the VERY basics of creating flames in Apophysis v1.01b and as such you will also need a copy of Ultra Fractal if you intend to render them. It isn't an indepth look at using Apophysis but more of a guide to how I personally go about creating flames.

Ok...Let's flame!
Open Apophysis (trust me it helps...) and take the first random flame it throws at you (Fig 1. shows the flame it gave me). That's a pretty boring flame and if you were looking through a random batch then you would probably pass it straight by, but it doesn't matter because i'm going to delete it in a minute anyway.
Fig 1.
Fig 1.
The first thing I do is add 3 Transforms by right clicking on the editor window and selecting ADD from the menu (Fig 2.) Usually when you add a transform it sets to the Linear Variation by default but I have had some that haven't.
Fig 2.
Fig 2.
So now if you look at (Fig 3.) you can see I have 7 transforms now. The 3 I just added are on top of eachother so you can't see them all at the moment, plus I have the 4 that I started with.
Fig 3.
Fig 3.
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